4.48 out of 5
4.48
4034 reviews on Udemy

Learn to Create Pixel Art for your Games

Improve your pixel art with these simple techniques and principles.
Instructor:
Benjamin Anderson
18,080 students enrolled
English More
Use shapes, values, and edges to create form
Create a basic palette using color theory
Animate their art using key frames, big motions, little motions, and motion blurs

This course teaches the basics for creating video game pixel art. Students will learn about shapes, values, edges, color theory, creating a basic palette, and animation.

If you are new to art or pixel art and want to create better art for your indie games then this course is for you.

It will take roughly 8 hours to complete this course.

This course contains step by step video lectures, quizzes for important section information, and challenges to help students improve their pixel art outside of the video lectures. Practice is key in art and you will get a good amount of practice as you complete this course.

This course will strengthen your foundations in art and pixel art. It will build your confidence in your art and give you the information you need to continue improving your pixel art even after completing the course.

1
Introduction

You will become familiar with the instructor and the course structure.

2
Piskel Image Editor

You will be able to run and navigate the free pixel art editor: Piskel.

3
First Creation

You will understand how to create pixel art using some simple techniques and Piskel.

4
Pixel Art Programs Used in this Course

You will learn about the different pixel art programs used in this course and will we able to choose from some other pixel art programs as well.

5
Pixel Art Program List

You will have access to a list of popular pixel art editors.

Shapes, Values, and Edges: The Building Blocks of Art

1
Shapes

You will be able to understand the important role that shapes play in pixel art.

2
Values

You will be able to understand the important role that values play in pixel art.

3
Edges

You will be able to understand the important role that edges play in pixel art.

Shapes

1
Using Basic Shapes

You will be able to use basic shapes to create more complex shapes. Using this technique you can create any shape.

2
Cleaning Up Your Shapes

You will be able to clean the rough shapes created from your basic shapes. This will solidify your complex shapes and hide the fact that they were created from simple basic shapes.

3
Shapes and Negative Space

You will be able to recognize negative shapes and use them to improve the fidelity of the shapes in your pixel art.

4
Using Shapes to Create Depth

You will learn to use shape sizes to create depth, scale, and perspective.

5
Shapes Challenge

You will be able to use basic shapes, complex shapes, and negative space more effectively.

6
Shapes Quiz

You will have a strengthened understanding of the concepts taught in the shapes section.

Values

1
Values in your Palette

You will be able to create a simple palette using only different values.

2
Using Values to Show Light

You will be able to use different values to represent light. You will also be able create light sources and use them to help prevent pillow shading.

3
Using Values to Show Depth

You will be able to use values, combine with scaling, to create vast sense of depth.

4
Values Challenge

You will be able to better use values in your pixel art.

5
Values Quiz

You will have a strengthened understanding of the concepts taught in the Values section.

Edges

1
Cleaning Up your Lines

You will be able to clean up the lines of your pixel art. This will give it a polished and professional feel.

2
Anti-aliasing

You will be able to use anti-aliasing to smooth the round edges of your pixel art.

3
Edges Quiz

You will have a strengthened understanding of the concepts in the Edges section.

Building a Palette

1
The Color Wheel

You will be able to use your new understanding of the color wheel in your pixel art.

2
Warm and Cool Colors

You will be able to use your understanding of warm and cool colors to create more realistic colors.

3
Complementary Colors

You will be able to use your understanding of complimentary colors to create more interesting color palettes.

4
Hue

You will be able to create different colors by altering the hue of the color.

5
Saturation

You will be able to create different colors by altering the saturation of the base hue.

6
Value with Colors

You will be able to create different colors by altering the value of the base hue.

7
Creating a Simple Palette

You will be able to use value, saturation, and hue shifts to build an intriguing palette.

8
Color Challenge

You will have a strengthened understanding of hue, saturation, and value.

9
Color Quiz

You will better understand the concepts in the Colors section.

Platform Game Mock-Up

1
Mock-Up Shapes

You will be able to use shapes to start creating a pixel art mock-up for a game.

2
Mock-Up Values

You will be able to use values to improve your pixel art mock-up for a game.

3
Mock-Up Colors Part 1

You will be able to use colors to finish your pixel art mock-up for a game.

4
Mock-Up Colors Part 2

You will be able to use colors to finish your pixel art mock-up for a game.

Animation

1
Frames

You will be able to create new frames in Piskel.

2
Key Frames

You will be able to use key frame references to improve the quality of your animations.

3
Animating a Rough Run Cycle Part 1

You will be able to use the animation techniques from the previous lectures to create a smooth run cycle animation.

4
Animating a Rough Run Cycle Part 2
5
Run Cycle Cleanup
6
Getting Aseprite

You will be able to use one of several methods to get the pixel art editing program, Aseprite.

7
Using Aseprite to Create a Basic Swordsman

You will be able to use Aseprite to create a basic swordsman in an attacking stance.

8
Coloring the Swordsman

You will be able to use Aseprite to color the swordsman created in the last lecture.

9
Swordsman Big Movements

You will be able to create frames of "Big" movements in Aseprite.

10
Swordsman Motion Blur and Small Movements

You will be able to connect the "Big" movements with "Small" movements and motion blurs to finish up the animation for your sword character.

11
Swordsman Idle Animation

You will be able to use Aseprite to create an idle animation for your swordsman. You will also know how to use animation tags in Aseprite.

12
BONUS LECTURE: Layers in Aseprite

You will be able to use layers to separate a sprite into individual pieces to make animation easier.

13
BONUS LECTURE: Layers and Flying Animation

You will be able to use frames combined with layers to create more complex animations with lots of moving pieces.

14
Animation Challenge

You will have a better understanding of Frames, Key Frames, Big Motion vs Little Motion, Motion Blurs, and Layers.

15
Animation Quiz

You will have a strengthened understanding of the concepts in the Animations section.

Learning more with Aseprite

1
Wooden House in Aseprite

Students will be able to create a semi-isometric wooden house using Aseprite.

Final Words

1
Congratulations and Posting You Art in the Discussions

You will know how to post art to the discussion board and how often I will review it.

2
Bonus Lecture: Tileset Pixel Art Coupon
You can view and review the lecture materials indefinitely, like an on-demand channel.
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don't have an internet connection, some instructors also let their students download course lectures. That's up to the instructor though, so make sure you get on their good side!
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Includes

5 hours on-demand video
7 articles
Full lifetime access
Access on mobile and TV
Certificate of Completion

Working hours

Monday 9:30 am - 6.00 pm
Tuesday 9:30 am - 6.00 pm
Wednesday 9:30 am - 6.00 pm
Thursday 9:30 am - 6.00 pm
Friday 9:30 am - 5.00 pm
Saturday 9:30 am - 3.00 pm
Sunday Closed
Learn to Create Pixel Art for your Games
Category:
Price:
$49.99 $35